The subconscious mind consists of all of our memory patterns. Especially potent are those that are bound to emotions. It is a rather dumb state, for it records and holds only that which is put into it. These memory banks are like a recordable CD or DVD, which for a baby freshly born has nothing upon it at first. But with that first cry, the subconscious is activated and begins to record all the impressions. Those that get there first shape the experiences of later life.
Of course, there are positive and creative computer games, but not that many. More are needed. Perhaps there are among our readers programmers who could develop a series of games based on Education. That would be nice. In the meantime, we may think a Nintendo game or a toy gun is harmless because it does not actually kill anybody. But what it does do is give permission to kill and makes psychological preparations to kill, and that is very dangerous. Survival and conquest by ruthless elimination of competitors become the inner goals. As their vocabulary develops, little ones are speaking of invasion, commandos, assault, combat, war, battle, destruction, using all the words of hurtfulness and violence. No wonder they argue and fight with sisters and brothers instead of getting along. That's what they learned from their heroes.
A Sri Lankan citizen told me a story that shows how war toys and real-life conflicts are not unrelated. For generations there were no war toys in the Hindu communities of northern and eastern Sri Lanka. But when the ethnic clashes began in 1983, guns became popular among kids. They played soldier in the streets, like the big boys, and when they grew up, moved on to real guns. Toy imports from Europe supplied the need, and soon many homes had a toy gun collection.
When the Sinhalese army moved through Tamil homes looking for hidden weapons, they were sometimes fooled by the realistic plastic guns. This caused them so much trouble, they took to beating the men of households that had toy guns. Soon the toys became less popular. The world of toys and the world of real war are not always separated.
Technology today, especially computer technology, the Internet, can enhance everything you want to do. It is not unlike the akashic memory banks of the inner world. Tuning in to the Internet, you can find out almost anything you want to know within a split second. We are communicating electronically and instantaneously with Students / Institutions in Sikkim and through out the world. It used to take a letter one month to arrive, and we would sometimes wait two to three months to get a reply, if any ever came. Now we are communicating with Rishikesh, high in the Himalayas, and receiving e-mail back within a day, sometimes within minutes. The e-media has enhanced communication tremendously.
It has also enhanced pornography. It has enhanced terrorism. It will enhance anything that you want. It is up to you and your powers of decision to decide what you want to put into your subconscious mind and live with, perhaps for the rest of your life. We are not in the agricultural era anymore. We are in the technological age. We are in the communication age. It's the age of the mind, where the mind is in technology, working through technology. We can't change that. It's not going to go away. It is up to each individual to decide within himself how he wants to use the technology available to him.
The computer is just like the mind. It has memory, a certain amount of reasoning ability, a certain motivation. But it doesn't have the controls that you, as a human, are able to exert within yourself, such as willpower and the power of viveka, discrimination, which is so central to our religious tenets. Therefore, ask yourself, what is spirituality to you? What is important to you? What do you want to impress in your inner mind to perhaps manifest in this or your next life? You can use these tools to enhance what is important to you, and thereby benefit not only your own life but the lives of others.
Of course, there are positive and creative computer games, but not that many. More are needed. Perhaps there are among our readers programmers who could develop a series of games based on Education. That would be nice. In the meantime, we may think a Nintendo game or a toy gun is harmless because it does not actually kill anybody. But what it does do is give permission to kill and makes psychological preparations to kill, and that is very dangerous. Survival and conquest by ruthless elimination of competitors become the inner goals. As their vocabulary develops, little ones are speaking of invasion, commandos, assault, combat, war, battle, destruction, using all the words of hurtfulness and violence. No wonder they argue and fight with sisters and brothers instead of getting along. That's what they learned from their heroes.
A Sri Lankan citizen told me a story that shows how war toys and real-life conflicts are not unrelated. For generations there were no war toys in the Hindu communities of northern and eastern Sri Lanka. But when the ethnic clashes began in 1983, guns became popular among kids. They played soldier in the streets, like the big boys, and when they grew up, moved on to real guns. Toy imports from Europe supplied the need, and soon many homes had a toy gun collection.
When the Sinhalese army moved through Tamil homes looking for hidden weapons, they were sometimes fooled by the realistic plastic guns. This caused them so much trouble, they took to beating the men of households that had toy guns. Soon the toys became less popular. The world of toys and the world of real war are not always separated.
Technology today, especially computer technology, the Internet, can enhance everything you want to do. It is not unlike the akashic memory banks of the inner world. Tuning in to the Internet, you can find out almost anything you want to know within a split second. We are communicating electronically and instantaneously with Students / Institutions in Sikkim and through out the world. It used to take a letter one month to arrive, and we would sometimes wait two to three months to get a reply, if any ever came. Now we are communicating with Rishikesh, high in the Himalayas, and receiving e-mail back within a day, sometimes within minutes. The e-media has enhanced communication tremendously.
It has also enhanced pornography. It has enhanced terrorism. It will enhance anything that you want. It is up to you and your powers of decision to decide what you want to put into your subconscious mind and live with, perhaps for the rest of your life. We are not in the agricultural era anymore. We are in the technological age. We are in the communication age. It's the age of the mind, where the mind is in technology, working through technology. We can't change that. It's not going to go away. It is up to each individual to decide within himself how he wants to use the technology available to him.
The computer is just like the mind. It has memory, a certain amount of reasoning ability, a certain motivation. But it doesn't have the controls that you, as a human, are able to exert within yourself, such as willpower and the power of viveka, discrimination, which is so central to our religious tenets. Therefore, ask yourself, what is spirituality to you? What is important to you? What do you want to impress in your inner mind to perhaps manifest in this or your next life? You can use these tools to enhance what is important to you, and thereby benefit not only your own life but the lives of others.
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